Sep 13, 2005, 11:48 PM // 23:48
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#1
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Ascalonian Squire
Join Date: Sep 2005
Profession: E/Mo
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Skill bar suggestion. Skill sets like weapon sets.
I don't know about you guys, but I like to switch my toon's build mode all the time. I'm sure I'm not the only one who would like to see this... I'd love skill bar presets just like weapon sets... Only changable in town, of course... But just like weapons sets. You could select skill sets and customize them in the same fashion. It goes hand and hand with the removal of attribute refunds. That way, I can put my e/mo into prot/smite or earth shaker mode more easily. There are many reasons for this.
1. Sometimes, I forget some skill I was using last time I was in one mode.
2. Personally, I make extensive use of the number keys to cast spells. Sometimes, I put my spells on the bar, but in the wrong spots, so I keep miscasting.
3. Most importantly, I hate looking through my skills to find all the skills that I need.
Also, to the second point, I would love to be able to move my skills around on the number keys when i'm not in town. I don't need to switch out skills, as I know that would be disruptive to the overall game. I just want to be able to shuffle them around the number keys.
Anyone else interested in skill sets like weapon sets? I looked through the forum, but didn't see any other posts. My bag if I missed it.
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Sep 14, 2005, 12:46 AM // 00:46
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#2
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Forge Runner
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\signed
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Sep 14, 2005, 12:53 AM // 00:53
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Black Widow [Wi] / Team Dangerous [DnG]
Profession: W/Mo
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/signed
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Sep 14, 2005, 12:55 AM // 00:55
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#4
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Academy Page
Join Date: Jun 2005
Guild: Unholy Nirvana ( UHN )
Profession: N/Mo
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/signed
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Sep 14, 2005, 10:05 PM // 22:05
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#5
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Academy Page
Join Date: Sep 2005
Guild: LLJK
Profession: W/Mo
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/signed
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Sep 14, 2005, 10:07 PM // 22:07
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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/signed and what about including attribute points, too. That way, if the skills you change are from diff. attributes, they fix accordingly.
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Sep 14, 2005, 10:12 PM // 22:12
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#8
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Banned
Join Date: Jul 2005
Location: wales
Profession: W/Me
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i think there should be a 9th skill, but you are only allowed res'es in there only
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Sep 14, 2005, 10:16 PM // 22:16
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#9
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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/signed, and yes, include attributes in the skill set
_Zexion
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Sep 14, 2005, 10:17 PM // 22:17
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#10
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Suggested by me before, so I'll /sign the hell out of it.
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Sep 15, 2005, 12:11 AM // 00:11
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#11
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Frost Gate Guardian
Join Date: Jun 2005
Location: Oregon
Guild: The Shattered Hand
Profession: N/R
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Great idea, sounds way convenient, especially if att points were a part of it. Only slight hitch is that it;s just that much more info for ANet to store on their servers, os a limit of 5 or so per character would probably be in order.
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Sep 15, 2005, 05:04 AM // 05:04
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#12
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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/signed
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Sep 15, 2005, 05:17 AM // 05:17
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#13
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Well I agree that this is a good idea, and it would seem the three or four petitions I have signed are forgotten again.
So,
/Sign
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Sep 15, 2005, 05:20 AM // 05:20
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#14
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Black Rose Sanctuary
Profession: N/Me
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its not too bad of an idea but it doesnt matter if i sign it but i never really had a problem with that
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Sep 15, 2005, 03:15 PM // 15:15
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#15
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: AoT
Profession: N/Mo
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signed, this would be incredibly helpfull.
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Sep 15, 2005, 03:29 PM // 15:29
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#16
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Questionable Knights [QK]
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/signed
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Sep 15, 2005, 03:31 PM // 15:31
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#17
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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/signed
OMG this is a damned good idea
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Sep 15, 2005, 03:34 PM // 15:34
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#18
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Frost Gate Guardian
Join Date: May 2005
Guild: [DSA]
Profession: W/Mo
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/signed
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Sep 15, 2005, 03:36 PM // 15:36
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#19
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Krytan Explorer
Join Date: Aug 2005
Profession: N/E
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Eh... could put their time into more useful ventures. Ever since they changed the standard view to Attributes (which it should have always been), I haven't had any complaints. Since when I change any skills I'm basically having to change my attributes too, I don't really see the point (for me anyway).
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Sep 15, 2005, 04:07 PM // 16:07
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#20
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
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/signed
As many times a day I have to change my monk or ranger, to smiting/protection, pure healing, flameslinger, fragility, energy denial, conditions, interrupter, or pure runner, this would literally save me 2-3 minutes running thru my skills, reseting my skillbar, and checking my attributes.
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